Build Night
Season 1 · Cards 1–6 · Draft for testing

Build Night

One night a week, your kid builds something real with AI. They own the problem. You bring the questions.

Grades K–5 45 minutes One kid, one grown-up Works with any AI assistant
Start with Night 0

Night 0 is 20 minutes for the grown-up, on your own, before your first night together.

How a Build Night runs

Dream5 min

Pick what to make. Weird ideas are allowed.

Build25 min

Make it with the AI. The kid gives the instructions.

Test10 min

Try it for real and find what broke.

Ship5 min

Show someone, then fill in the ship log.

For the grown-up

Your job tonight is to ask, not fix.

  1. The kid holds the problem. You hold the questions.
  2. Stay off the keyboard, unless you're typing their exact words.
  3. Praise what they tried, not how smart they are. Try: "You changed your instructions three times until it worked."
  4. When it breaks, it's "not yet." Broken things are the lesson.
House rules for AI

Your account, your room

  • Most AI assistants are built for ages 13 and up, and some for 18 and up. Use your own account and stay next to your kid.
  • Never give the AI a full name, school, address, or a photo of a face.
  • If the AI says something strange or upsetting, stop, talk about it, and move on. That counts as learning too.
Stuck? Ask these three, in order. What did you try? What happened? What else could you try?

The season

0 of 6 Build Nights done. Tap a night to open it. Your progress and ship logs are saved in this browser only.

Keep the printed pages together. That stack is your kid's portfolio.

0
Night 0 · For the grown-up · 20 minutes

Before your first Build Night

Twenty minutes on your own, before your kid is in the room. You don't need to know anything about AI yet. You just need to have tried it once.

Why this comes first: Your kid will learn more from watching you work this out than from anything you already know. Trying something new, checking it, and saying "I'm not sure, let's find out" is the habit the whole season teaches. Starting as a beginner means you get to show it from the first night.

You need: a phone or computer, an email address to sign up with, and 20 quiet minutes.

Pick one5 min

Pick one AI assistant and sign up for its free tier. A few you may have heard of, in alphabetical order: ChatGPT, Claude, Copilot, Gemini. There are others, and new ones show up often. Any assistant you can type to will work for this season.

If you already have one, use it. If you don't, pick any one and stay with it for all six nights, so you're learning the nights and not a new tool every week. Sign up with your own email.

House rule · Your account, your roomMost AI assistants are built for ages 13 and up, and some for 18 and up. Use your own account and stay next to your kid.

Lock it down3 min

Open the settings and look for anything about chat history, memory, or using your conversations to train or improve the AI. Where there's an off switch, turn it off. These settings move around and go by different names, so if you can't find one in a few minutes, move on and look again later.

One rule matters more than any setting:

House ruleNever give the AI a full name, school, address, or a photo of a face.

Try it10 min

Three short tries, in order.

  1. Ask something you already know. A question about your town, your work, or a book you've read. Check the answer. If it gets something wrong, you just did Night 1 before your kid did.

  2. Ask for a rewrite with one note.

    Write a three-sentence thank-you note to a neighbor who lent us a ladder.

    Then give it one specific note, like "Make it funnier and cut the last sentence." Watch what changes. That's the skill Night 2 is built on.

  3. See whether your tool can build a page.

    Build a tiny web page with one big button. When I click it, it says hello. Show it to me here.

    If you get a button you can click, you're set for Night 4. If it can't, you'll know now instead of halfway through a night, and Night 4's card has a paper-quiz fallback for that case.

Rehearse2 min

Your job is to ask, not fix. When something breaks on a Build Night, and something will, your first move is a question. Read these three out loud once so they're ready:

Stuck? Ask these three, in order. What did you try? What happened? What else could you try?

You'll want to reach for the keyboard. The rule is the same every night: "Stay off the keyboard, unless you're typing their exact words."

Get setBefore Night 1

Print Night 1 and have a pencil and crayons ready.

Three words for the season
Prompt
What you type to the AI: a question, an instruction, or a note. On the cards, prompts are in shaded boxes. Swap the [brackets] for your own words.
Chat
One conversation with the AI. Inside a chat it keeps track of what you already said, so you can give notes one at a time. Start a new chat when you start something new.
"It made that up"
Sometimes the AI answers with total confidence and is simply wrong. It can invent a fact, a name, or a number. The grown-up word is hallucination. With your kid, "it made that up" is all you need, and catching it is a skill, not a failure.
Before Night 1

You're not supposed to be the expert.

The cards don't expect you to know more about AI than your kid does. They expect you to ask good questions and say "let's check" out loud. If you finish these 20 minutes still feeling new at this, you're starting Night 1 in exactly the right place.

1
Night 1 · Judgment

Catch the AI Being Wrong

The AI always sounds sure of itself. Your mission is to catch it making three mistakes.

Why this is first: AI can be confidently wrong. A kid who learns that on night one grows up checking the answer instead of just obeying it.

You need: an AI assistant, a notebook, and a pencil.

Dream5 min

Write down five questions you know the answer to, but the AI might not. Some ideas:

  • What's my dog's name?
  • How many letters are in my first name? (Say the name out loud. Don't type it.)
  • What did I eat for breakfast?
  • How many r's are in "strawberry"?
Build25 min

Ask the AI each question. Mark each answer in your notebook: Right, Wrong, or Made it up.

Test10 min

When it's wrong, tell it. Does it fix the mistake? Does it argue? Does it make up a new wrong answer?

Ship5 min

At dinner or bedtime, tell someone the best mistake you caught.

Grown-up asks
  • How did you know it was wrong?
  • Why do you think it guessed instead of saying "I don't know"?
  • When should we double-check the AI?
Age dial
K–1
Three questions. Read the answers out loud together.
2–3
Five questions. The kid keeps the tally.
4–5
Invent one question designed to trick it, and explain why it worked.
Ship log
Draw what you made
I made
What broke
Next time I'd try
My rating
My rating
Saves in this browser only. Nothing is sent anywhere.
2
Night 2 · Giving clear instructions

You're the Director

The AI writes a story, but you're the boss. It has to rewrite the story at least three times until it's the one you want.

Why: Clear, specific notes are the core skill with AI. Tonight your kid's taste is in charge, and the machine has to keep up.

You need: an AI assistant, paper, and crayons or markers.

Dream5 min

Pick a hero, a place, and a problem. Weird is good. A goalie who is secretly a penguin counts.

Build25 min

Ask for a short story:

Write a 150-word story for a kid about [hero] in [place] who has to [problem].

Read it. Then give one note at a time. For example:

  • "Make the dragon scared of socks."
  • "It's too long. Cut it in half."
  • "The ending is boring. Make it a surprise."
Test10 min

Read version 1 and your last version out loud. Which one is better? Which note made the biggest difference?

Ship5 min

Draw the cover. Put the title on it, plus "Directed by" and your first name.

Grown-up asks
  • What did you change, and why?
  • Which note worked best?
  • What part of this story is totally yours?
Age dial
K–1
The kid says each note out loud and you type it word for word.
2–3
The kid types the notes. Spelling doesn't matter.
4–5
Write the first paragraph yourself. The AI can only continue it.
Ship log
Draw what you made
I made
What broke
Next time I'd try
My rating
My rating
Saves in this browser only. Nothing is sent anywhere.
3
Night 3 · Testing in the real world

Invent a Game You Can Play Tonight

Invent a game with the AI's help, using stuff you have in the house. Then play it and fix the rules.

Why: Ideas are easy to come up with. The first real round is what shows you what's broken, and fixing it is the actual building.

You need: an AI assistant and things around the house, such as cards, dice, a ball, cups, or tape.

Dream5 min

Decide where you'll play (table, backyard, or living room), what you have, and how many players you'll have.

Build25 min
Give me 3 ideas for a game for [number] players using [stuff we have]. Keep the rules short.

Pick one. Rewrite the rules until they fit on one index card.

Test10 min

Play two rounds for real. Write down what went wrong: too easy, too long, confusing, or the same person always wins.

Ship5 min

Change one rule and play again. Give your game a name.

Grown-up asks
  • What broke first?
  • Was that the rule's fault, or bad luck?
  • What will you change in version 2?

Play the game for real, and play to win. A game that only works when grown-ups go easy isn't done yet.

Age dial
K–1
Three rules at most. Draw the rules instead of writing them.
2–3
Add a way to keep score.
4–5
Make a second, easier version for a younger kid.
Ship log
Draw what you made
I made
What broke
Next time I'd try
My rating
My rating
Saves in this browser only. Nothing is sent anywhere.
4
Night 4 · Words become things

Build a Tiny App

Describe a quiz game about your favorite thing. The AI builds it. You test it until it works.

Why: Describing something clearly is now a way to build it. Tonight your kid watches their words turn into a thing that works, and sees exactly where their words were unclear.

You need: an AI assistant that can build a small web page and show it to you in the chat. Many can. If yours can't, have it write the questions and make a paper quiz instead.

Dream5 min

Pick a topic, like sharks, soccer, or space. Decide how many questions there are and what happens when someone gets one right.

Build25 min
Make a quiz game about [topic] with 5 questions for a [age]-year-old. Show a big celebration when I get one right.

Play it. Then ask for one change at a time: bigger buttons, a different color, a harder question.

Test10 min

Check every answer in the quiz. Remember Night 1. Then have someone else play it while you watch without talking. Where did they get stuck?

Ship5 min

Keep your best version. Take a screenshot for your ship log.

Grown-up asks
  • Did it do what you said, or what you meant?
  • How could you say that more clearly?
  • What's one thing you'd add in version 2?
Age dial
K–1
Three questions with pictures. You type what they say.
2–3
Five questions. The kid types every change.
4–5
Add a score and a timer. When something breaks, describe the bug well enough for the AI to fix it.
Ship log
Draw what you made
I made
What broke
Next time I'd try
My rating
My rating
Saves in this browser only. Nothing is sent anywhere.
5
Night 5 · Micro-venture, part 1

Find a Problem Worth Fixing

Businesses start with a problem, not a product. Interview three people and find something annoying you could fix.

Why: Entrepreneurs listen first. This night uses the AI the least, on purpose. The AI helps you think, but the people give you the idea.

You need: three people to interview (family, a neighbor, or a grandparent on a video call), an AI assistant, and a notebook.

Dream5 min
Help me write 3 interview questions to find out what's annoying in someone's week. Don't ask about my idea.
Build25 min

Interview your three people. Write down exactly what they say, not what you wish they said.

Test10 min

Show the AI your notes and ask for five ways to fix the problem you heard most. Circle the one you could actually make.

Ship5 min

Say your idea in one sentence: "I help ___ with ___ by ___."

Grown-up asks
  • What did someone say that surprised you?
  • Is that a problem they have, or one you think they have?
  • Could you make it with things we already own?

If the idea looks weak to you, let it be. Night 6 will tell them, and that's a better teacher than you.

Age dial
K–1
Interview two people. You write while they ask.
2–3
Interview three people. The kid writes the notes.
4–5
Interview five people and count how many had the same problem.
Ship log
Draw what you made
I made
What broke
Next time I'd try
My rating
My rating
Saves in this browser only. Nothing is sent anywhere.
6
Night 6 · Micro-venture, part 2

Make It and Pitch It

Make a first version of your Night 5 idea and pitch it to five people. Count the yeses.

Why: Shipping to real people is where the learning happens. A "no" is information, not failure.

You need: your one-sentence idea from Night 5, supplies to make version 1, an AI assistant, and five people.

Dream5 min

Decide what version 1 is: the simplest thing that still fixes the problem.

Build25 min

Make it. Use the AI for the extras:

Help me write a 30-second pitch for [my idea]. Give me 3 name ideas too.

Practice the pitch out loud twice.

Test10 min

Pitch it to five people. Ask: "Would you use this? Would you pay $1 for it?" Mark each answer yes, maybe, or no, and write down why.

Ship5 min

Decide whether to keep going, change it, or stop. All three are good answers. If you earned money, decide how much to spend, save, and give.

Grown-up asks
  • What did the "no" people say?
  • What would turn a "maybe" into a "yes"?
  • What do you know now that you didn't know on Night 5?

Don't be the first customer just to be kind. An honest "maybe" from you is worth more than a pity yes.

Age dial
K–1
Pitch to three family members.
2–3
Pitch to five people.
4–5
Pitch to five people, with at least two from outside the family. Keep track of what it cost to make.
Ship log
Draw what you made
I made
What broke
Next time I'd try
My rating
My rating
Saves in this browser only. Nothing is sent anywhere.